>

Active learning: M-learning

Intro
 Announcements
Digital Competence for Teachers
 Introduction to DigCompEdu

European Framework for the Digital Competence of Educators (DigCompEdu) is directed towards educators at all levels of education, from early childhood to higher and adult education, and aims to provide a general reference frame for developers of Digital Competence models, i.e. Member States, regional governments, relevant national and regional agencies, educational organisations themselves, and public or private professional training providers.

 Digital Competence Framework for Educators (DigCompEdu)
 Self-assessment: DigCompEdu
Introduction to M-Learning
 Introduction to M-learning

Mobile learning involves the use of mobile technology, either alone or in combination with other information and communication technology (ICT), to enable learning anytime and anywhere. Learning can unfold in a variety of ways: people can use mobile devices to access educational resources, connect with others or create content, both inside and outside classrooms.


 Designing m-learning tasks

References

 UNESCO’s mobile learning programme
 UNESCO policy guidelines for mobile learning
Apps 1: Interacting in class
 Polling apps

Getting your students engaged is the most important thing you can do when lecturing. Polling apps can be used for conducting live polls during your classes to transform them into interactive lessons and to keep your students' attention high and active all the time.


 3 polling tasks

References

 A brief review of Mentimeter – A student response system
 Articles: Students Response Systems
Apps 2: Q/A game apps
 Q/A game apps

Students taking Q/A game tests s has the potential to be an effective part in an improved learning experience. The levels of engagement rise quite rapidly if they are used meaningfully.

 Report on the Kahoot! & Socrative experience

References

 Boosting engagement in university lecture with Kahoot
 Articles: Q/A game apps
Apps 3: Video discussion
 M-learning: video discussion app

The social learning model recognizes that learning is increasingly participative, collaborative and ultimately social. A new way to implement social learning is by means of video discussion apps such as Flipgrid.

 Discussion: what tasks from your colleagues were most useful?

References

 The Educator’s Guide to Flipgrid
 Articles: Flipgrid
Apps 4: Digital Storytelling
 Digital storytelling

Digital storytelling can foster collaboration in class and help students develop the necessary skills for critical thinking. Rather than asking students to write a paper, we can encourage students to create a digital story to demonstrate their knowledge about any topic.

 Your video digital story

References

 Digital Storytelling

Virtual Academy of Teaching and Learning

Contact

E-mail: vatl@ysu.am

Phone: (+374 10) 57 06 77

The European Commission support for the production of this publication does not constitute an endorsement of the contents which reflects the views only of the authors, and the Commission cannot be held responsible for any use which may be made of the information contained therein.

Copyright © 2024 - PRINTeL, All Rights Reserved